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Piracy: Software and Video Games

The nature, methods and control tactics of digital piracy.

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Piracy: -noun, plural -cies.

  1. The practice of a pirate; robbery or illegal violence at sea.
  2. The unauthorized reproduction or use of a copyrighted book, recording, television program, patented invention, trademarked product, etc.: The record industry is beset with piracy.
  3. Also called stream capture. Geology. diversion of the upper part of one stream by the headward growth of another.

It's funny how one word can have so many different meanings isn't it? In this article though, we will be focusing on the second definition, that of copyright piracy, but still the word itself has many different connotations. This is the first of a series of articles looking at piracy in its many forms, how it is done, how we can stop it, and why it occurs in the first place.

When someone says Pirate, what springs to mind? A Black Beard-esque figure with a hook hand and a speech impediment? A guy sitting in a nondescript room torrenting the latest films? How about a sneaky hawking merchant selling bootleg DVD's in a marketplace? Or even to some people, a hero trying to bring down a corrupt and outdated industry. Read on and see if your opinion changes at all.

The Software Pirate

I think my first experience of software piracy was back when I was still very young, maybe twelve or thirteen. A friend of mine had one of those "chipped" playstations, and these weird gold discs as opposed to the black ones. That alone was pretty cool, but when he told me he could get any game he wanted for a fiver a disc I was amazed. Hence was my introduction into the world of software piracy.

At first it seemed too wild to be true. I looked in various PS magazines and found that chipping, as it was called was dangerous, voided your warranty, broke your machine and was very, very illegal. As far as the first part goes, all I can say is that eventually I was given that playstation- and it still works. The second part of course was very true. It didn't stop my friend though, today he's moved up from grey stations to the Xbox 360.

The point in case here is that the law does not discourage software pirates. And with the advance of PC technology and the internet, Piracy is now even easier than ever. All you need to do is download the image file of your chosen game, burn it and voila, you have your game. Chipping consoles is easier too; firmware updates mean that any moron can now play copied games on their consoles without even thinking about a soldering iron.

Then of course there's PC piracy. It's so damn easy, all you need to do is torrent a file and apply a crack. Anyone with more than a few months of computer experience can do it. All the hard part of cracking the game's protection is done by someone else, for FREE. The crackers themselves break the protection on games for many reasons. For many of them, the challenge of breaking the system and gaining some recognition from it is more than enough to justify their time. Read a short piece called the mind of a hacker by the mentor for a glimpse into this mindset.

So we've established that the Law does not stop piracy, and with apps like peer guardian, the few people who are worried about being caught can rest easier. So how do we stop Software piracy? The answer seems to be a digital arms race between publishers trying to develop bigger and better copy protection, and crackers efforts to break them. And there are so many crackers out there that no copy protection can hold up to the sheer number of attempts to break it, let alone the efforts of the lower numbers of coders who are highly skilled.

Nevertheless, the video games industry (and the software industry in general) seem to have blinded themselves to this fact. Adopting the politician approach of sticking their fingers in their ears and going nahnahnahnahanahnah! Whenever anyone points out that the current system just isn't working. Point in case, Mass effect on the PC, by Bioware.

Do a Google search Mass effect activation. Take a look at a few of the websites that come up. The general feeling (outside the official forums anyway) is that people have been ripped off- and it's easy to see why.

Three activations, and after that your serial key becomes null and void. Look at it this way. You install Mass effect, but the install was pooched for some reason. One activation. You uninstall and reinstall. Two activations. You play through the game for a while, but something happens (You're using a Dell and it catches fire for example), that causes you to loose the game files. You reinstall. Three activations. You complete the game and uninstall it for the sake of precious disc space (that porn needs to go SOMEWHERE). After a month or two you decide to replay the game, this time doing things differently. Only you can't activate it at all. Oh dear, don't you feel like a chump? If you want to play it again you need to buy another CD key sucker

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Comments (4)
#1 by Dan, Jul 22, 2008
Good article and I agree with you to a greater extent. However - and I'm prepared to be proved wrong here - but I'm fairly sure that lending games/videos is expressly prohibited in the EULA so that's just as illegal, albeit very difficult to enforce.

Also, another important way that companies can prevent piracy is by putting their own houses in order. It's not uncommon to find games (and music and films) available on torrents before the release date, so presumably someone within the industry is complicit in the piracy process.
#2 by Evis T, Jul 22, 2008
Thanks for your comments Dan.

You are right, lending games is prohibited tn almost all EULAs, however due to the fact it's almost impossible to enforce, and if two people want to play the gamefrequently they need to buy another copy, most publisher's leave it be.

You are right on your second point too, but clearing thier own houses will only prevent pre release piracy.

If you enjoyed this article I have a second piracy article on music: http://www.musicouch.com/Musicouching/Piracy-2-Music.160625
#3 by Adam, Jul 25, 2008
You're not the first to come up with lame excuses to have to reinstall Mass Effect. Failed install? Saving space? Your laptop suddenly bursting into flames? Puh-lease. While its protection won't discourage or reduce piracy, most people do not have to reinstall a game 3 times unless they're trying to. If anything is going to hurt the game's sales it's the spreading reputation it gets from people like you, who base their premises on mere assumptions.

You even admit your description of someone becoming a full-fledged pirate to be a very extreme case and make a rule out of it. NEWS FLASH: Extreme cases are uncommon. Publishers hurting their sales? Piracy increasing? You don't know that.

You're also quite conceited to assume you have all the solutions. No one wants to pay £50 for a game? Then how come people are buying it at that price? I wouldn't buy a PS3 at its current pricing, does that mean they have to lower it to something I can afford? Do you read yourself before you submit an article?

"Stop the extreme copy protection. You'll drive people off if you keep doing it." - more assumptions. You'd think developers would know it better than you if they were going to lose customers and act accordingly, no?

"Better demos", "Create something new", etc. - what does this have to do with piracy? The quality of games only affects your willingness to acquire them, not the means of doing so.

"If publishers notice a slip in sales and there's an identifiable reason why, they will change their ways." - and if they notice a slip in their sales they'll change their ways at their own discretion... they'll accept feedback but they wont lower the price tag because some tard went to whine in their forums.

You're really not adding anything to the debate with all this.
#4 by Evis T, Jul 26, 2008
1. There are plenty of games I've had to reinstall three times or more for many reasons. I had a hard drive failure last year, meaning I had to reinstall a number of games. Now at reduced hard drive space (I needed to use a spare I had lying around), I need to uninstall and reinstall games as I want to play them. It strikes me that this situation is not that uncommon as a number of my friends do the same thing.

2. Yes I used an extreme case, but again it's just an example that illustrated one of many mentalities that can lead to someone becoming a pirate. If you want another example, here it is: "Sod it. Why pay £30 when I can get it for free?" *Torrents*

3. I don't recall claiming I had all the solutions anywhere in my article. I am certain some of my ideas are balls, abut I'm sure some work. And people do things they don't want to do all the time. I can't think of anyone who would happily pay £50 for a game. Not one person. Doesn't mean that they don't though. The point I'm making is many games are overpriced and it's that malcontent attitude that can push people to get games for free via piracy. And no, they don't have to lower the price of the PS3. But look at it this way; if they did then they've sold an extra unit. Better to make £250 than nothing at all right?

4. Industries hate change. Change means adaptation and a machine as big as the games industry finds adaptation hard. They will fight to try and keep things the same even if they know it's not working in the hope that it might start working. Sometimes their hopes pay off. Extreme copy protection is an example of how they are trying to stick to the tried and tested method of trying to hinder piracy, rather than stop people turning to it.

5. I've known people to torrent games just because they didn't want to spend £30 on something they where not certain they'd like. Games shops around here don't accept refunds because you didn't like the game. Maybe it's different where you are. Better demos would help people decide they where sure they wanted the game, and hell maybe make them think £30 is actually worth it.

6. Whining in the forums gets the message across just as well as an e-mail. Okay it's not as professional ore mature, but the companies will still likely read it. And of course complaining won't MAKE them lower prices. Hence why we need to hit them in their wallets.

7. So why bother debating with me?
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