Socyberty > Issues

Troubled Gender in a Virtual World

The author explores cyber-culture, computer games and gender issues.

Page 1 of 2 | Prev 12Next»

The application of the theses about gender and interaction of writers such as Judith Butler, Rosi Braidotti and Roseanne Alucquere Stone in the online world of a RPG (role playing game) allows a depper observation of the stereotypes and memes of our society, the ceremonies and uses that define life and it's conditions, the definition of humane and constructed.

What would the philosopher Judith Butler say or write about my avatar Wordacea? Wordacea is a powerful shaman in a virtual world where elves, wizards and warriors fight for supremacy. Should anyone care which sex or gender a person is in a virtual world where pixels create the illusion of a landscape?

Wordacea is a virtual character in a virtual world and she was chosen by me because her race and physical characteristics give me some advantages in virtual fights against virtual monsters and virtual evil characters. She is a Barbarian and her home is a snow-covered landscape, quite similar to that of Sweden, the place where I live.

Everquest, made in the US by American engineers and designers, is a cultural product showing our stereotypes, clichés and flaws. The cities in the game are frozen in time and remind one of Thomas Moore's Utopia, where neither class struggle nor mayhem disturb the city's perfect harmony. The characters in the virtual reality are devoid of all physical attributes, the heroes and the villains don't sweat or get dirty. Neither are they subject to any normal physiological urgencies.

The selection of races and physical attributes was tailored by the designers to allow the players to accomplish different tasks and quests. Magical qualities, the ability to heal or physical stamina are crucial in the initial stages of the game. With the help of magic objects or weapons the player can enhance a weak character or try to make up for a bad choice. Professions such as shamans, bards, warriors and wizards, can be combined to achieve the ultimate goal, the best all-round fighter or the wizard who can turn the tide in a struggle.

The players in games such as Everquest are nomads, their quests make them travel between different landscapes and cities. There are hundreds of different worlds in Everquest, jungles and snow-covered peaks, urbanized patches of civilization allow the players to rest, eat and buy weapons. They are nomads by choice and in order to understand them it is interesting to read Judith Butler and Rosi Braidotti, two of the most innovative thinkers in the field of gender studies. Braidotti's work with "Nomadic Identities" challenges the old concept of identity as a monolithic structure, impermeable to any change or modification.

The nomadic identity assumes that everyone can choose to highlight a part of one's identity, highlight a quality or cover up a failure or a minor fault. Our identity is intimately related to our sexual preferences, to our belonging, to our holding certain religious beliefs or subscribing to certain political or philosophical ideas.a religion, to a political or a philosophical idea. In the online world games are played and simulations enacted, the construction of a dramatic persona, a character or avatar, can be a wonderful case study for the purposes of analyzing the construction of an individual in a social context.

When I choose my avatar I try to mimic myself, but not my ordinary self, but the individual I wish I was or dream of being.one of those multiple layers of my personality.

Judith Butler writes about the pain, about how seeing somebody else's pain can make us empathic and cause us to change our perceptions of the "other". The "otherness" in virtual simulated reality is hard to portray, some of the foes are black or brown or are in disguise, (In the 1970s the French-Chilean sociologist André Mattelart and the playwright Ariel Dorfman wrote a wonderful book, "To learn how to read Donald Duck". The books is about how Disney used the plot in Donald Ducks adventures to set boundaries for Anti-Americanism. All the ducks on the opponents (and therefore the enemies of the US) were Korean, Cubans or Muslims and were involved in the different kind of geopolitical struggle where the US was involved), but it demands a high skill to identify the true nature of your virtual opponent.

In "Everquest" bodies are beaten or wounded without pain or mayhem, death is bloodless and painless, and you can be resurrected by some fellow player after paying a penalty where you lose some experience points. The religious experience of the resurrection feels trivial in a world where life is trivial too, digital heroes have no parents and no childhood, as Ridley Scott and Philip K. Dicks "replicates", they are born fully developed, ready to take on the duty or the task we have designed for them.

Page 1 of 2 | Prev 12Next»
5
Liked It
I Like It!
Related Articles
Gender Equality and Difference in Australia  |  Video Game: A Guy Thing
Latest Articles in Issues
Sob Stories  |  Should Schools be Distributing Condoms?
Comments (3)
#1 by Sofie, Jul 18, 2007
I really liked what you wrote, specially the last part =)
#2 by Ana Valdes, Jul 18, 2007
I am glsd you liked it! It's very funny we keep our gender and shapes and faces on the virtual world! This is the place to experiment and test new possibilities!
Ana
#3 by Lucy Lockett, Jul 23, 2007
I enjoyed reading your article, good work!
Post Your Comment:
Name:  
Copy the code into this box:  
Inside Socyberty

Activism

 /

Advice

 /

Crime

 /

Death

 /

Disabled

 /

Economics

 /

Education

 /

Ethnicity

 /

Folklore

 /

Future

 /

Gay & Lesbians

 /

Government

 /

History

 /

Holidays

 /

Issues

 /

Languages

 /

Law

 /

Lifestyle Choices

 /

Men

 /

Military

 /

Organizations

 /

Paranormal

 /

People

 /

Philanthropy

 /

Philosophy

 /

Politics

 /

Psychology

 /

Relationships

 /

Religion

 /

Sexuality

 /

Social Sciences

 /

Society

 /

Sociology

 /

Spirituality

 /

Subcultures

 /

Support Groups

 /

Women

 /

Work


Popular Tags
Popular Writers
Socyberty
About Us
Terms of Use
Privacy Policy
Services
Submit an Article
Advertise with Us
Contact

© 2007 Copyright Stanza Ltd. All Rights Reserved.